• The original overlay pattern is scanned at 150 dots per inch.  Since the pattern is 23" x 34" it requires 8 separate scans on each side.  Any original notes and images are also scanned.

     

  • The 16 scans are then stitched together using Adobe Photoshop to create a digitized version of the front and back of the original pattern. These images are saved as bitmaps to maintain the high resolution and loss-less quality

     

  • Each image is then imported into Adobe Illustrator where the individual pattern pieces are traced and saved into separate layers.  This is analogous to the method originally used to separate out individual patterns.

     

  • The tracings of the individual pattern pieces are arranged and all original text information is added.  The completed pattern is named according to the original publication date, number and figure.  A scale in inches and centimeters is also added.

     

  • The completed pattern is saved in the native Adobe Illustrator format (.ai).  It is also exported as a Macromedia Flash image.  This allows visitors to zoom in to text detail while viewing the webpage.

     

  • The Adobe Illustrator version of the pattern is next imported into Caligari Truespace.  The purpose of this step is to convert the pattern from .ai to the standard 3D format of .dxf.  Caligari Truespace is the only program at my disposal that can read and write both .ai and .dxf.  The .dxf file can be downloaded from the website and scaled to create a full sized pattern for designers.

     

  • The .dxf file is opened in Alias|Wavefront Maya Unlimited where the actual 3D modeling takes place.  Alias|Wavefront Maya Unlimited contains a program called Maya Cloth which can simulate fabric properties such as thickness, draping and resistance to folding.  To create the 3D model the .dxf file must be traced to make a NURBS (non-uniform rational B-spline) shape from which the virtual fabric panels are made.  The panels are then placed around a human figure imported from Metacreations Poser .  The cloth simulation utility is started and the panels are virtually stitched together and drape around the figure to form a 3D model of the garment.   Scale is maintained throughout the operation to insure the fabric quality simulates real-world conditions as closely as possible.  The 3D model is exported in the .obj file format.

  • The next step is to apply a texture map to the 3D model to simulate fabric weave and needlework decoration.  The .obj is imported into Metacreations 3D Painter where the the texture map is created and applied.  Some elements of the texture map are created and edited in Adobe Photoshop.

     

  • After the texture map is completed the 3D model is imported into Metacreations Poser where it can finally be exported in the Metacreations Metastream format. 

 


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Allynn Wilkinson